Starting Quest:
Hunt a creature that has been killing livestock in a
nearby village.
Difficulty:
Breakdown:
The Lord of Ayolor, Lord Farriday, has the dutiful
Ayoloran guard working overtime on new training
regimes leaving the great port capital unable to
launch expeditious help to the outlying villages of
the city’s influence. For this reason a great
tournament is being held within the fortified walls of
the illustrious Gold District in order to form a group
of adventurers who will serve as a forward party
destined for a small farming village with a beast
problem. Word has it, among the courts and The Council
of Eight, that Lord Farriday has been speaking of the
potential of war with the draconic nation of Fentus.
His paranoid ramblings have the nobility in a state of
silent worry for the safety of the Republic of Lornia.
A seemingly innocuous task masks an expansive journey
in my own homebrew world of Garah. This is a true,
epic D&D campaign broken into 4 acts and designed
to take a party of adventurers through to level 20
with options to go beyond in a story which sees the
party play a world-shaping role in the immense lore
lurking within this epic tale of valor.
Prelude:
1 Session
Main Quest:
Investigate recent livestock attacks.
Act 1:
5 Sessions
Main Quest:
Uncover a group of revolutionaries threatening the
country of Lornia
Act 2:
10 Sessions
Main Quest:
Aid Lornia in repelling or fighting a possible war
with the draconic empire of Fentus.
Act 3:
15 Sessions
Main Quest:
Investigate the workings of the Ancient Gods.
Act 4:
15 Sessions
Main Quest:
Build an army and resources to fight the Ancient Gods.